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Design Technology

Hobbayne Primary School Curriculum Overview for Humanities and the Arts

“Design is not just what it looks like and feels like; design is how it works.” – Steve Jobs

 

Design and Technology is an inspiring, rigorous and practical subject. Design and Technology encourages children to learn to think and intervene creatively to solve problems both as individuals and as members of a team. At Hobbayne, we encourage children to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. We aim to, wherever possible, link work to other curriculum areas such as maths, English, science, computing and art. The children are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers.

 

DT is taught through our Cornerstones Curriculum projects. These are planned to ensure that children can achieve depth in their learning. Teachers have identified the key knowledge and skills of each blocked project and consideration has been given to ensure progression across topics throughout each year group across the school. 

 

All teaching of DT should follow the design, make and evaluate cycle. Each stage should be rooted in technical knowledge.  The design process should be rooted in real life, relevant contexts to give meaning to learning. While making, children should be given choice and a range of tools to choose freely from. To evaluate, children should be able to evaluate their own products against a design criteria. Each of these steps should be rooted in technical knowledge and vocabulary. DT should be taught to a high standard, where each of the stages should be given equal weight.

 

The aims of teaching design and technology in our school are:

  • Develop creative, technical and imaginative thinking in children and to develop confidence to participate successfully in an increasingly technological world.
  • Enable children to talk about how things work and to develop their technical knowledge,
  • Apply a growing body of knowledge, understanding and skills in order to design and make prototypes and products for a wide range of users,
  • Encourage children to select appropriate tools and techniques when making a product, whilst following safe procedures,
  • Develop an understanding of technological processes and products, their manufacture and their contribution to our society,
  • Foster enjoyment, satisfaction and purpose in designing and making things,
  • Critique, evaluate and test their ideas and products, and the work of others,
  • Understand and apply the principles of nutrition and to learn how to cook,
  • Understand how key events and individuals in design and technology have helped shape the world.

 

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